Once you enter the Twilight Sepulcher, you will come to a large hall where the spirit of a Nightingale Sentinelstands watch. :), Press J to jump to the feed. Like a Restore Health, Restore Magicka, and Restore Stamina Potion ? This is a cool idea, might do this when I finish my own mod (which will take a while), New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Now, how do you intend to have the player craft potions? To send commands, simply type them into the console and hit ENTER.For more help opening and using the console, see our Skyrim console guide.. Ideas on better synergy for buffs? Then look for that potion drinking animation mod, it's probably the one attempt to be Dark Souls that is actually decent, makes you have an animation for drinking a potion. The Witcher 3 builds: Versatile Tank build. Wear it, then make more potions. As thread title - being able to pause the game and drink my health to full mid-combat sorta ... takes the challenge out. So I've always liked the idea of mutagens since playing Requiem which has a bunch of mutagen type perks in its Alchemy tree that grant you permanent buffs upon taking the corresponding perk while consuming "rare" ingredients from your inventory. I'd have to steal the animation (with permission of course) from another mod since I'm shite at animations. That depends on what your attack method is. Page 1 of 3 - No Potions approach for more immersive combat? ": "The last of the Nightingale Sentinels, I'm afraid. Magical signs retooled Skyrim sets the potions one way, then the unofficial patch sets the potions another way, then the renaming mod sets them another way. Now, you could create a custom esp file and incorporate all the value and duration fixes from the unofficial patches and the names you want your potions to be. Hi guys. Sounds promising enough. @zeik: If it was 12 spots and the passives didn't count then I'd be cooler with it. "I'd ask the same question of you. Make a Fortify Enchanting potion. Mutagen samples / minute Setting up a party can take 5-10 minutes. Cure Disease Potion Recipe Throwing Weapons Lite actually does the latter really well with crafting alchemy-based throwing weapons. The easiest would be adding the function to something like the cooking pot but...meh. Meditate power would be cool and work quite well for the "preparatory" part of the idea. That's fine :P. My Wish Granters. Where and how do I get/make this? potion making. MapMenu and StatsMenu is now also unpaused, and should work without issues. Cures all diseases. As I said before, "Wild Hunt" is pretty terrible. Unless people want to gift me for the lulz. Couple different ideas for this actually. Repeat until you get a set of armor with +29% Alchemy. @zeik: If it was 12 spots and the passives didn't count then I'd be cooler with it. Hate it? Too weak? Potion: Blizzard - Decreased number of potions crafted/replenished (2 Basic / 3 Enhanced) Potion: Full Moon - Duration decreased (50s basic / 180s Enhanced) Potion: Golden Oriole - Bypassed Skyrim's limitation of 80% poison resist. As soon as I reinstall this mod it breaks sexy move/walk again. I'd say, this is the closest you can get to a seamless experience of unpaused menus on SE. "The last? The in-between is implement a new crafting station (like the ones used in CACO or Alchemy Redone). 10. What I'd most want to look at is what effects to combine into each mutagen, and roughly how strong should they be to remain somewhat balanced at each tier. Anyway, tell me what you guys think. I've defended the Sepulcher alone for what seems like an eternity." Enemy AI completely rebuilt, scripted bosses out. #25093224, #25112739, #25118859 are all replies on the same post. As your Alchemy level grows you would gain the ability to combine weaker mutagens into higher level mutagens with greater buffs (with three ranks for each type: lesser, standard, and greater). I'm also going to turn down the difficulty to Adept. So I was thinking about making a mod that added mutagens more similar to those in Witcher 3 and wanted to get some feedback before I started working on it. Mystery of Talara, v 2 3. Locations offering up interesting objectives that can be found in the less visited corners of … (I will only be eating to survive with the Nord Needs mod -not to heal in combat.) Additional loot With 20 waves you will get some orokin cells and some more neurodes. I remember for non SE Skyrim, there was a mod that gave potions a duration and prevented you from spamming them - would love something similar in SE, but searching the nexus doesn't turn anything up for me. Regarding Rapid Regen vs Mutagen: I'd take Mutagen. The specialization(s) of potions are listed on a separate page, and are not listed here. Page 47 of 167 - Real Flying (with Gliding support) - posted in File topics: In response to post #25090974. Find below a searchable list of all Skyrim cheats, also known as commands, for The Elder Scrolls V: Skyrim on PC and Mac (Steam).. To open the console in Skyrim, press the ` key (grave) or ~ key (tilde). One of my favourite builds to use, and probably the build I’d recommend for a first playthrough, the Versatile Tank build is best friends with the formidable Ursine Witcher Gear (for more info check out our The Witcher 3 armor & gear guide! Only as a last resort. 11. Press question mark to learn the rest of the keyboard shortcuts. If you want to attach that function to vanilla work stations, maybe the other of that mod will be able to help you out. Anyone know where to look, or am I SOL? I like as much freedom as possible; I wasn't expecting a huge tree like Path of Exile, but I was expecting similar trees to RPGs like Skyrim, DA:I, or even Witcher 2, which I played for the first time last year. That would be my preference actually so long as I can get permissions. To receive the potions you want, type the following in the console: Player.AddItem <#> "" is the actual item's ID and "<#>" refers to how many of that item you want. I also made sure that the information the player is getting is always up to date, as certain UI elements didn't update, expecting the game to be in a … It's a cool way to give perks to late-game alchemy players that'll help them passively, rather than actively through making potions. There are already modders resources for several different kinds, so it would just be a matter of picking one that looks appropriate & implementing the recipes really. Secondo il magazine, Geralt può esplorare tutto il mondo senza tempi di caricamento, una feature che il team tiene molto a cuore. Magical signs retooled Racial Phylogeny 4. The boosts are massive and permanent, which work for Requiem since it's so difficult, but a similar system would probably be OP in most non-Requiem setups. Community content is available under. Trinad wrote: You make them in a cooking pot. One thought I had was basing them around the old Morrowind/Oblivion Attribute system like so: Speed: +10%/15%/20% Movement Speed, +5%/10%/15% Attack Speed, 5%/10%/15% chance to dodge incoming damage. Spoiler azayzel54 wrote: It says in the description to cook mutagen? is the actual number of recipes from my list that the ingredient appeared in. The following books increase the Restoration skill by one level the first time they are read: 1. Leather and Hides • Letters and Notes • Miscellaneous Items • Ores • Poisons • Potions • Precious Gems • Quest Items • Soul Gems, Enchantments • Perks • Shouts • Spell Scrolls • Spell Tomes • Spells • Staves, Immediate expansion is imperative for this, *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Are you going to attach the function as a secondary option on a vanilla station? World supposedly 20% bigger than Skyrim’s D: 30-40 minutes to cross world on Horseback ... Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting. When you approach him, he will initiate a conversation: "I don't recognize you, but I sense that you're one of us. Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting. Better than "assassins of kings" Enemy AI completely rebuilt, scripted bosses out; Environmental combat 'contributions' (a dozen types of interactive objects) - Wasp hive irritated using Aard. WithershinsOghma Infinium – can also increase Restoration skill by choosing the Path of Magic; this is the only book that will increase more than one skill. Potion will now block 100% of damage as stated. There's probably a mod somewhere that does it. Take your favorite fandoms with you and never miss a beat. Each mutagen would apply a different set of buffs (I'm thinking 2 or 3 related buffs for each type) and would be made by combining a number of typically "rarer" ingredients (think wisp wrappings, briar hearts, giants toes, daedra hearts, elemental salts, etc.). Ingredients : Abecean Longfin, Cyrodilic Spadetail, Salt Pile, Small Antlers & Small Pearl - Note: You only need to 2 of these ingredients as all 3 won''t make a better potion & is a waste. In order of the most versatile to the least versatile, the number in green (go green!) - posted in General Skyrim Discussion: I'm going to try a character with lots of survival mods and my own self imposed limitation of using absolutely no potions or food healing. The build was originally focused on Medium Armor but switched to an all Heavy Armor (7/7) or mostly Heavy (4/7) with Medium or Light to compliment current needs. I actually really like this! Love it? This page lists all potions. #12. 1 - Obsidian Shard 2 - Healing Springs 3 - Mutagen *or* Force Siphon 4 - Obsidian Shield 5 - Dragon's Blood *or* Draw Essence U - Standard of Might. Like back in Oblivion I could make Potions that … The Exodus 5. Mutagen also lasts longer than Rapid Regen and overall saves more magicka. The Vicari have existed for millennia, honing their magical powers in battles with rival mages. The basic health potion is Blue Mountain Flower + Wheat, which gives both restore health and fortify health effects. «« MUTAGEN INFO »» MUTAGEN is a comic based in a realm called Aesonar, one of magic and wonder -- and in this realm exist anthropomorphic creatures called Vicari. The HPS advantage Rapid Regen has over Mutagen is minor and unlikely to make much of a difference, while the low health heal from Mutagen will. You get 3-4 mutagen samples per minute play time without booster or 6-8 mutagen samples per minute play time with double booster. Plus, with CACO out, I don't see the point in trying to add a few perks that compete with the best Alchemy overhaul for load order space. The specialization(s) of potions are listed on a separate page, and are not listed here. The Elder Scrolls IV: Knights of the Nine, https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/Potions?oldid=2978113. Skyrim's Most Versatile Potion Ingredients List!! We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. I like as much freedom as possible; I wasn't expecting a huge tree like Path of Exile, but I was expecting similar trees to RPGs like Skyrim, DA:I, or even Witcher 2, which I played for the first time last year. Elder Scrolls is a FANDOM Games Community. Completely different ideas than those I've listed? There are Skyrim hidden quests scattered all over its huge map. Strength: +20/40/60 Carry Weight, +20/40/60 Stamina, +15/30/45 Health, +5%/10%/15% Melee Damage, Willpower: Attacks cost 5%/10%/15% less Stamina, casting Spells is 5%/10%/15% cheaper, +5%/10%/15% Magic Resistance, Endurance: +15%/30%/45% Stamina Regen, +10%/15%/20% Heal Rate, Fortify Block and Armor Skills 5%/10%/15%, Intelligence: Spells are 5%/10%/15% stronger, +20/+40/+60 Magicka, +15%/30%/45% Magicka Regen, Personality: Persuasion and Intimidation attempts are 10%/20%/30% more effective, Buying and Selling prices are 5%/10%/15% better, Bribes are 10%/20%/30% cheaper, Agility: You stagger 10%/20%/30% less, +5%/10%/15% Critical Hit chance, Ranged Weapons deal 5%/10%/15% more damage, Luck: Lockpicking and Pickpocketing is 10%/20%/30% easier, you find 10%/20%/30% more gold and gems in chests, +5%/+10%/+15% chance of finding "special" loot, Elemental Resistance: +10%/20%/30% Fire, Frost & Shock Resistance, Shouts: Shouts recover 5%/10%/15% faster, Harmful shouts are 10%/20%/30% stronger, non-harmful shouts last 10%/20%/30% longer, Alchemist: Potions that restore H/M/S are 10%/20%/30% stronger, non-restorative beneficial potions last 25%/50%/75% longer, poisons applied to weapons last for 1/2/3 additional hits, Vision: Lesser: adds a permanent (while you have the mutagen anyway) Night Eye toggelable ability; Normal: adds a permanent toggeable Detect Life power; Greater: adds a permanent toggleable Detect Dead/Undead power. 20 waves will take 25-30 mintues with speed nova. Unlike potions, there would be no duration, but activating a new Mutagen would remove the old/current one. (Blue Butterfly Wing, Hagraven Claw, Snowberries, and/or Spriggan Sap) Drink the potion right before you enchant another set of armor with Fortify Alchemy. The Mutagen changes in 5.1.4 are awful when you don’t turn Rapid Regeneration into a self heal. 2920, Rain's Hand, v4 2. The idea is that you could have one Alchemy-based Mutagen active at a time. Amnesia Potion x 1 ... Travelling Magician and Change Sex are really useful, but I'd still rather stuff go to people who have a harder time getting them. followed by.... Skyrim's Top 10 Valuable Potion Ingredients!!! If you are using sexy move/walk and run FNIS, it seems like this mod is overruled by that, after I do that this mod's dragon potions get deleted for some reason and only the cure mutagen potion stays in the item list. Provides income as well. Potion of Fortify Restoration - Restoration Spells are 98% stronger for 60 seconds. What happened to the rest? To receive the potions you want, type the following in the console: "" is the actual item's ID and "<#>" refers to how many of that item you want. Wild Hunt è ambientato in un mondo il 20% più grande di The Elder Scrolls V: Skyrim e 40 volte più vasto di The Witcher 2: ci vogliono dalle 30 alle 40 minuti per percorrerlo da un capo all'altro a cavallo. This system would let you "prepare" for encounters depending on the situation and swap new mutagens out as needed (you would lose the old mutagen permanently so there would be a "cost" involved if you wanted to make a new one). They could also be added to the leveled lists to have a chance to appear in creature drops or sold by alchemists, but I am leaning towards having them only be available to characters who actually use and invest in Alchemy (any opinions on this would be taken under consideration). 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